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Starting with Java | General | Class Libraries
Web & Server Programming | Certification Exam Guides
Multithreading & Concurrency | Data Structures & Abstraction
Database & JDBC | Graphics, User Interface, & SWING
Just starting Java? Need a terrific Java reference book? Check out our Editor's Choice
published by Mike Murach & Associates.

Application Developers: Graphics, User Interface, & SWING

The JFC Swing Tutorial: A Guide to Constructing GUIs, Second Edition
By: Kathy Walrath, Mary Campione, Alison Huml, Sharon Zakhour
Provides a hard copy of Sun's popular online tutorial for Swing/JFC development. Its numerous code examples and clear presentation style make this title a fine choice for mastering the ins and outs of today's Swing.

Owing to its Web heritage, digestibility is perhaps this book's most notable feature. Short sections on virtually every topic in Swing programming help bring the reader up to speed with this UI library. Early sections look at getting started and the organization of classes in both applets and applications, as well as useful high-level classes like frames and scroll panes. When it comes to such basic Swing components as text, label, and image controls, Swing beginners will appreciate the concise description of each component along with necessary APIs. More advanced material, such as optimizing repainting of Swing controls and techniques for more efficient tables, will be useful to any Swing developer.

Computer Graphics for Java Programmers
By: Leendert Ammeraal
Explores both elementary and advance topics -- from producing simple graphical objects to using applied geometry to create vectors and polygons and finally to rotating and transforming these graphical objects. It provides both classic graphics algorithms as well as particular effects such as perspective drawings. Ready-to-run programs and worked examples illuminate the principles and techniques for creating 2d and 3d objects.

Graphic Java 2, Volume 2, Swing
By: David M. Geary
If you're developing software that will be used by a large group of people, you need to give it a good-looking front-end -- in Java 2, that means you have to use Swing. In many ways, Graphic Java 2 is a cookbook. You search the table of contents or index for a reference to the kind of problem you want to solve, then examine the author's examples for the solution. This is the book to turn to if you're wondering how to implement the JComboBox.KeySelectionManager interface (which enables users to select items in a combo box) or compare the various ways of making the JTree component into a file browser. Those are just two of hundreds of examples in David Geary's book.


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